Mall Session Simulator
A Zampanio Fan Game by jadedResearcher
Camellia Sermon, Other Writing by: IC
Programming,Writing,Etc By:
JR
special seeds like expedition 33
if a player is higher in the order in game (i.e. leader) and you try to eat fruit before them they'll fight
you
for it instinctively, only results in death if they or you are ready to kill adn don't like each other
back button for culling
add updated blorbo bios to codex of ruin for things like nevilles Bunker and devonas Fragment Of the Universe
(but only if you see them here, remember, codex of ruin can CHANGE based on how you play zampanio)
and wibbys Snow Queen
in addition to hunting, neville can bunker down
srsly don't forget to make items do things even if they're not fruit
become part of marching band with leehunter
if fear too high, become mannequin no matter what event
blorbos should be able to leave items with mannequins to see if they give them to the potential Shoppers
(eggs,
harvest fruit, a bullseye for guntan to target, etc)
should mannequins turn back dramatically if they're no longer corrupted? (maybe if they actually manage to
shop
even while a mannequin it breaks the curse?)
upgrade AB to render a tiny snapshot of the final mall map for each session, useful for changing map
algorithms
todo: people who like each other try to stay together (protects you from the eye killer and wibby)
window level error handler like sburbsim used to have, blaming Wastes
don't forget to do the parking lot kinda like food court but worse (leehunter, hoon, river)
do something with fear (its not just corruption)
don't forget .wasted-knowledge
wire up devlog
4631
theme based quests, just little ones, even procedural ones i don't care
ab should list out classes and aspects
parking lot entrance has no exits, events are all lee hunter/hoon river themed (river kills you, its the only
way out)
ability to make custom sessions (name, four themes, )
ability to customize who is diving into the mall (give them themes and starting stats and relationships)
if monster rating high enough (isStartingToFeelMonstrous) looping players have special events where they
breach
and kill/corrupt/waste/eject from the maze specific players
skeleton peewee screen where you can have him eat specific looping cultists to try to cut down on the memory
leak
event where wasted players look at the comments in the source code
if a mannequin kills you (only if they hate you) they take your stuff, if it includes fruit, they become
wasted
for each player that flees, have them make a little report to the cult with what they experienced. (snapshot
of
summary when they leave? internal memory? they'd need speaking quirks and stat based variations)
i should multiply stats by their monstrous quotient i think
Button to view players inventory every tick
general event where a wasted player can be randomly aware of a comment in MallSims own code. they boggle
vacantly at it.
eye killer challenging them to yugioh
expand theme data to work sburbsim item traits from alchemy engine into this (i.e. each theme knows its
purpose
adjectives vs shape vs material etc)
have shops spawn items withing them from their theme (yes that means fruit might show up from that)
elevators can be found that take you to different maps, random chance a map is just the infinite parking
garage
silly maccus event with their video https://www.tiktok.com/@clownsdontbite
don't forget to flesh out all events by adding variation based on stats and dont' forget events can CHANGE
your
stats
if in the loop, don't go corrupt
event about flipping your shit because your fear is too high, calms you down a bit
ab needs to help me calibrate eventually
use guides sprites for blorbos but obscure them, the're not PEOPLE to the cultists
interview (https://www.youtube.com/watch?v=Gbj-dPP7Ur4) where the intern is mentioned as someones favorite
character, make sure they're in here
event where the eye killer duels a cultist (kills them if they lose), the cultists are entirely unsurprised by
this because they play yugioh all the time for hte harvest
if player is corpse or in the loop or corrupted change their icon to reflect this (no inner fill if dead, red
if
in the loop, yellow if corrupt)
should maze cells get more and more dark the more corruption they have (gets worse to the right and down)?
word fruit should be blue
let jr steal names
special ending if ALL join the loop, special ending if ALL corrupt, special ending if ALL die
special parking lot area with hoon/lee/hunter/river
find a word to make always blue please, add javascript ending to do this
link to that story where witherby sacrifices the Lamb
finish writing post harvest epilogue fic to hide in here
add game.js file that knows how to introduce the party, then start ticking
if a Cultist Joins the Loop they inject the hacking script tag from eyedol games into the dom if its not there
already (also gets a Wasted flag)
if an event has an abnormality in it, link to codex of ruin entry for it (even if training monster)