Mall Session Simulator

A Zampanio Fan Game by jadedResearcher
Some Sprites By: The Guide of Hunters and Hunted
Camellia Sermon, Other Writing by: IC
Programming,Writing,Etc By: JR
  • special seeds like expedition 33
  • if a player is higher in the order in game (i.e. leader) and you try to eat fruit before them they'll fight you for it instinctively, only results in death if they or you are ready to kill adn don't like each other


  • back button for culling
  • add updated blorbo bios to codex of ruin for things like nevilles Bunker and devonas Fragment Of the Universe (but only if you see them here, remember, codex of ruin can CHANGE based on how you play zampanio) and wibbys Snow Queen
  • in addition to hunting, neville can bunker down
  • srsly don't forget to make items do things even if they're not fruit
  • become part of marching band with leehunter
  • if fear too high, become mannequin no matter what event
  • blorbos should be able to leave items with mannequins to see if they give them to the potential Shoppers (eggs, harvest fruit, a bullseye for guntan to target, etc)
  • should mannequins turn back dramatically if they're no longer corrupted? (maybe if they actually manage to shop even while a mannequin it breaks the curse?)
  • upgrade AB to render a tiny snapshot of the final mall map for each session, useful for changing map algorithms
  • todo: people who like each other try to stay together (protects you from the eye killer and wibby)
  • window level error handler like sburbsim used to have, blaming Wastes
  • don't forget to do the parking lot kinda like food court but worse (leehunter, hoon, river)
  • do something with fear (its not just corruption)
  • don't forget .wasted-knowledge
    wire up devlog
    4631
    theme based quests, just little ones, even procedural ones i don't care
  • ab should list out classes and aspects
  • parking lot entrance has no exits, events are all lee hunter/hoon river themed (river kills you, its the only way out)
  • ability to make custom sessions (name, four themes, )
    ability to customize who is diving into the mall (give them themes and starting stats and relationships)
  • if monster rating high enough (isStartingToFeelMonstrous) looping players have special events where they breach and kill/corrupt/waste/eject from the maze specific players
  • skeleton peewee screen where you can have him eat specific looping cultists to try to cut down on the memory leak
  • event where wasted players look at the comments in the source code
  • if a mannequin kills you (only if they hate you) they take your stuff, if it includes fruit, they become wasted
  • for each player that flees, have them make a little report to the cult with what they experienced. (snapshot of summary when they leave? internal memory? they'd need speaking quirks and stat based variations)
  • i should multiply stats by their monstrous quotient i think
  • Button to view players inventory every tick
  • general event where a wasted player can be randomly aware of a comment in MallSims own code. they boggle vacantly at it.
  • eye killer challenging them to yugioh
  • expand theme data to work sburbsim item traits from alchemy engine into this (i.e. each theme knows its purpose adjectives vs shape vs material etc)
  • have shops spawn items withing them from their theme (yes that means fruit might show up from that)
  • elevators can be found that take you to different maps, random chance a map is just the infinite parking garage
  • silly maccus event with their video https://www.tiktok.com/@clownsdontbite
  • don't forget to flesh out all events by adding variation based on stats and dont' forget events can CHANGE your stats
  • if in the loop, don't go corrupt
  • event about flipping your shit because your fear is too high, calms you down a bit
  • ab needs to help me calibrate eventually
  • use guides sprites for blorbos but obscure them, the're not PEOPLE to the cultists
  • interview (https://www.youtube.com/watch?v=Gbj-dPP7Ur4) where the intern is mentioned as someones favorite character, make sure they're in here
  • event where the eye killer duels a cultist (kills them if they lose), the cultists are entirely unsurprised by this because they play yugioh all the time for hte harvest
  • if player is corpse or in the loop or corrupted change their icon to reflect this (no inner fill if dead, red if in the loop, yellow if corrupt)
  • should maze cells get more and more dark the more corruption they have (gets worse to the right and down)?
  • word fruit should be blue
  • let jr steal names
  • special ending if ALL join the loop, special ending if ALL corrupt, special ending if ALL die
  • special parking lot area with hoon/lee/hunter/river
  • find a word to make always blue please, add javascript ending to do this
  • link to that story where witherby sacrifices the Lamb
  • finish writing post harvest epilogue fic to hide in here
  • add game.js file that knows how to introduce the party, then start ticking
  • if a Cultist Joins the Loop they inject the hacking script tag from eyedol games into the dom if its not there already (also gets a Wasted flag)
  • if an event has an abnormality in it, link to codex of ruin entry for it (even if training monster)